Chapter 1: From Game Fan to Conglomerate Heir In 2027, humanity’s proud first virtual reality system began to take shape. And by 2037, humanity had finally managed to create a world that held the essence of virtual reality—a world where anything was possible, a world where the impossible in reality could be achieved. Astray Astrea....
Chapter 1: From Game Fan to Conglomerate Heir In 2027, humanity’s proud first virtual reality system began to take shape. And by 2037, humanity had finally managed to create a world that held the essence of virtual reality—a world where anything was possible, a world where the impossible in reality could be achieved. Astray Astrea. For short, the game was called ASA (AreA). Within just a year of its launch, by 2038, ASA had secured over three billion players and stirred up a frenzy that went far beyond a mere craze. Of course, Utopia, the company behind ASA, wasn’t satisfied with just that. With freedom as the core theme of virtual reality, and the fact that you could do anything, they built everything from familiar raids to siege battles, production competitions, and all sorts of rooms an
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